Thursday, June 20, 2019

Is the world inside Video game should running some law and limitation Essay

Is the world inside Video high should running some law and terminal point as the rattling world - Essay ExampleIn the picture show games practical(prenominal) societies, the players must comply with specific rules and laws that seek to make the games more engaging. disappointment to comply with some of such(prenominal) rules earns the players various punishments that range from point deductions and eventual ejection from the completion. The fact that the video games are increasingly becoming common among the new-made societies and the fact that they seek to portray the nature of the contemporary society makes the design and the application of the laws and regulations a contentious issue. The developers of the games employ regulations that make the games more engaging without considering the implications of such rules and laws in the real society. In most games such as need for speed, the player drives a racing railroad car capable of withstanding some of the worst car crushes . Additionally, in the game traffic rules are relative with the infractions such as ramming onto a police car and resisting arrest earning one more points that are complimentary. addiction to such games has effects on the peace and stability in the real world since some of such laws apply in the real world. Furthermore, in real world a car crush may turn fatal depending on the intensity of the crash. Moralists will continue to advocate for the harmonization of the video game rules to the laws in the real society while capitalists and entrepreneurs who develop the games continue to oppose such moves. Developers of the games rely on the large market turnout to sell their products so make more profits. Abiding by such laws in the real world such as speed limits, the official driving age and rum driving are some of the laws that should they incorporate in their games may affect their profitability. Developers of the games seek to make their products as interesting and as engaging as possible. They provoke the conflict between the players and the authorities in order to make police evasion an interesting and intriguing experience to their customers (Jeff 257). In fact, breaking the laws in the virtual society becomes the game. Harmonizing the rules of the games to those in the real society would make the games boring thus affect their profitability objective (John 41). Among the most controversial issues in video games involve been the heightened crime and vehemence in the product especially given the fact that most of the consumers of such games are children. Moralists have therefore often propagated for the minimization of violence in the games since they influenced the actions of the young members of the society. Propagators of such reasoning even called for the placement of age restrictions in the games in order to regulate the level of violence of the games accessed by young members of the society. The liberal portrayal of guns in the games is contrary to the social structure in the real world. The games thus motivate younger members of the society to live an illusionary modus vivendi in which they appreciate violence and shun peaceful ways of solving conflicts. Such are valid arguments that should influence the formulation and development of video games. Producers of the video game products are business people just as any other. They therefore carry out extensive market researches in order to checker the prevailing favorable trends in the market. Through such market researches, the producers have determined that

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